![]() ![]() In addition to the new tasks, maintaining a balance between the basic raw materials and the growing population remains a challenge: food, firewood, living rooms, clothing, and medicine are absolute necessities in Banished. A trading post introduces cattle breeding and agricultural seeds into the city while the city hall has all sorts of useful information about production and life expectancy. ![]() If the Banished residents are looked after, then you begin to see a younger generation – children are born, go to school and eventually become valuable workers, replacing those who die.Ī larger population needs public buildings such as churches or cemeteries, but it also creates new opportunities. In time, simple economic cycles can be established: A hunter kills wild game, the leather is processed by a furrier into clothes, which keeps the hard working population warm. Firstly, the prudent city builder must erect a few houses and ensure there is sufficient firewood and food. ![]()
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